
Articles
Criticism and analysis, mostly of videogames, but also of topics within the orbit of videogames.
Title | Description | Original Date |
---|---|---|
From Independent to Indie: Cave Story Revisited | A retrospective on Cave Story, placing it in context as a link in the transition from the post-shareware limbo phase of independent game production to the indie boom. | |
Digital Phantasmagoria: On the Art of DataErase, Glitch Witch, Anime Porn Historian, and DIP Switch Devil | An introduction to DataErase, glitch artist extraordinaire. | |
On 3-D Body Adventure and "Educational Games" | An educational game from the '90s becomes a window into the broader zeitgeist around the information technology of its day. | |
The Time Traveler's Diary: A Year in YU-NO (2017-2018) | In which my brain is slowly denatured and reconstructed by the most interesting pornographic game ever designed. | |
Flash Forever | A primer on Flash games, and a personal account of growing up with them. | |
Monster Kids: On Sin & Punishment | A tribute to one of the Nintendo 64's lesser-known games, and one of its best. | |
Game Diary, Entry No. 6: Welcome to Crystal Hell. | A struggle with the infamous final level of Super Mario 3d World leads me to ask what concepts like "difficulty," "fairness," and "mastery" really mean. | |
#selected notes | The handful of posts from my blog's "digital notebook" tag that I think are worth including alongside the major articles above. It's rougher, earlier writing, but some useful ideas are still developed. | –present |

Non-Articles
This section is going to split off into a few different sections once it grows big enough. Until then, have a little bit of everything.
Title | Description |
---|---|
Game Boy Camera gallery | A gallery of photos taken with a Game Boy Camera. |
Famicom Detective Club: The Missing Heir Translation Project | An ongoing effort to translate the original FDS version of Famicom Detective Club, from 1988. |
Venn Void | A puzzle combining an anagram with an inverted Venn diagram. |
s2ram.el | An Elisp library implementing an idle Suspend-to-RAM timer under EXWM. If you don't know what that means, don't worry about it. |